John C. Reilly & Sarah Silverman Interview For ‘Wreck-It Ralph’
From Walt Disney Animation Studios and Emmy-winning director Rich Moore (The Simpsons, Futurama) comes ‘Wreck-It Ralph,; a hilarious, arcade-game-hopping adventure. For decades, Ralph (voice of John C. Reilly) has been overshadowed by Fix-It Felix, Jr. (voice of Jack McBrayer), the good-guy star of their game who always gets to save the day. Tired of playing the role of a bad guy, Ralph takes matters into his own massive hands and sets off on a journey across the arcade through multiple generations of video games to prove he’s got what it takes to be a hero.
On his quest, Ralph meets tough-as-nails Sergeant Calhoun (voice of Jane Lynch) from the first-person action game Hero’s Duty, and feisty misfit Vanellope von Schweetz (voice of Sarah Silverman) from the candy-coated cart racing game, Sugar Rush, who may just be his first real friend. But everything changes when a deadly enemy is unleashed, threatening the entire arcade and Vanellope herself. Ralph finally gets his chance to save the day—but can he do it in time? ‘Wreck-It Ralph’ is set for release on November 2nd in US and on Febuary 15th in the UK. Look out for a more in-depth interview with John C. Reilly and Sarah Silverman closer to the US release date of the film.
Can you talk to us about where we meet Wreck-It Ralph in the movie, and also his dynamic with Vanellope con Schweetz?
John C. Reilly: Sure. This guy Wreck-It Ralph, he wrecks things better than anybody. That’s what he’s meant to do, he’s literally born to destroy things. And then he goes off and decides, “But, I don’t want to wreck things, I want people to like me, I want to build things.” And there’s a lot of comedy in that. With Wreck-It Ralph’s friendship with Vanellope con Schweetz, he realises at some point that, “Wow, she’s an outsider in her game like I am.” And it goes from this rough, “Alright, I guess I’ll bring you along,” kind of older brother/younger sister relationship, to one of real common cause. Ralph realises that this person’s in the same situation as he is, and I guess that’s the first step towards him realising that being a hero, or having people like you and not being a bad guy, that’s about looking outside of yourself and realising that other people have problems too.
Sarah, how do you see Vanellope and her relationship with Ralph?
Sarah Silverman: Vanellope von Schweetz is a little girl who’s in a game called ‘Sugar Rush.’ But she doesn’t get to be one of the racers because she’s a glitch, and she struggles, she’s a loner, she’s not really accepted by the others. And with Ralph, he’s in a game where he’s the bad guy, and being the bad guy is hard on a person (laughs). I think he didn’t want to be bad anymore, so he leaves his game and he goes through all the different games in the arcade trying to find acceptance and he meets Vanellope in her game. They knock heads and they don’t like each other but what you realise is that they’re both the same, they both are in these games where they’re not accepted by anyone else there. They desperately want to fit in and they realise through their friendship that their shortcoming become their greatest assets.
What was it like recording in the booth together for your parts? Often with animated movies the actors record separately….
Sarah Silverman: John and I were able to record together a lot and its fun to be able to look into someone’s eyes when you’re saying these lines. And also to improvise off of each other. They would let us improvise and overlap, you know? It just made it feel very organic. It was such a warm group of people on ‘Wreck-It Ralph,’ it was so much fun.
How did you find the process of voice recording, John?
John C. Reilly: To director Rich Moore’s credit, he agreed that we should have as many sessions as we could together because you never know what’s going to happen. Like, if I record my lines in a certain way, then I go away, then when you come into record your lines to react off of me, it’s very limited to what you can do. You can add a few things here and there, but for the most part you’re bound by what I already did. But if we’re in there together anything can happen. We had the writers in the room, some great story people from Disney who were collaborating. We were forming the story in some ways – and certainly the dialogue, right there in the moment. I think that comes off on-screen seeming very alive and happening in the moment.
I think people are really going to enjoy the various world that the movie delves into….
John C. Reilly: Yeah. In ‘Wreck-It Ralph’ you’re presented with one version of the world, then you go behind the glass of the video game and you see what it’s like for the video game characters in that game. And then Ralph and these other characters from the video game go out through the power chord outside of the game and the worlds of the movie keeps changing. Suddenly you’re in a whole new universe visually and the rules of that universe are totally different. And then you go into another video-game (laughs)! I think that’s what makes ‘Wreck-It Ralph’ such a unique visual experience for an animated movie, in that you’re not trapped in one world, or one look.
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